The war of the next-generation consoles is hot, is that with the release of Playstation 4 on November 15th for the U.S. and Australia, and 20 and 29 for the rest of the world, the life of the Wii U is complicated while the Xbox One calmly waits his time.
The question that every lover of video game consoles is what makes the three buy? There is no better way than comparing the characteristics of each, and for this we present a very explanatory table below:
Both PlayStation 4 and Xbox One using eight cores, instead of the four used in Kabini and Temash generally. Both consoles will have a speed of 1.6GHz, but Microsoft said it will launch a special version with 10% more speed, you get to 1.75GHz.
Among the announcements made by Micrososft, it was reported that developers have access to six of the eight cores, as two of them are reserved for performing other tasks. It is thought that this position reflects the nature of the multitasking operating system.
Nintendo gives consumers an alternative a little less "powerful" but incorporates some optimization tricks for the games run smoothly. One way to do this is with the ARM processor exclusively to operating system processes and dedicated DSP audio processing dedication.
The three next generation consoles have an AMD Radeon GPU. PS4 and Xbox again One have similar features, and both use eight-core graphics architecture, which supports OpenGL 4.3, OpenCL 1.2 and Direct3D 11.2.
Both the Playstation 4 and the Xbox One have 8GB Ram memory, although there is a substantial difference between the two, the operating speed of it. In the Microsoft model works 2133MHz DDR3 while Sony chose one of 5500MHz and graphics designed specifically for graphics card is in any generation.
The result in the change of speed in trasunta Ram memory bandwidth held by each console, in which case while Sony has 176GB / s Microsoft provides 68.3 GB / s.
As expected, Xbox One has an "ace" up his sleeve, and that revising the SOC console diagram shows that Microsoft has 32MB of cache, which consist of four units of SRAM 8MB each , delivering a bandwidth of 204GB / s, and that overrides any difference.
The Wii U has no chance between these two giants, so it shows just 2GB DDR3 with a bandwidth of 12.8 GB / s. That said, Nintendo games require much less memory, so it is not needed to implement GDDR5, for example.
Clearly Games is an improvement for PS4, is that Battlefield 4 for example, delivers a resolution of up to 1600 × 900 pixels, while Xbox One only 1280 × 720 pixels. Nevertheless, we must also think developers will need some time to get used to the system memory Xbox One, so the theme may change.
Call of Duty: Ghosts run at 1080p on each of the consoles, although Xbox One will have to scale the resolution from 720p while Playstation 4 will work natively at that resolution.
The launch price of the Xbox One is expected to be $ 499 in the U.S., but in other parts of the world may cost a little more. For many, the best bet is to buy from abroad, which would cost say $ 436 (Hong Kong).
The question that every lover of video game consoles is what makes the three buy? There is no better way than comparing the characteristics of each, and for this we present a very explanatory table below:
Comparing the hardware the PS4 vs Xbox One vs Wii U
CPU
At the heart of each console, PS4 and Xbox One, there will be a x86 AMD APU, where the peculiarity is that it is not exactly the fastest of which provides the company. The CPU chosen is "Jaguar", typical of the Kabini and Temash platform APU devices generally serves low energy requirements.Both PlayStation 4 and Xbox One using eight cores, instead of the four used in Kabini and Temash generally. Both consoles will have a speed of 1.6GHz, but Microsoft said it will launch a special version with 10% more speed, you get to 1.75GHz.
Among the announcements made by Micrososft, it was reported that developers have access to six of the eight cores, as two of them are reserved for performing other tasks. It is thought that this position reflects the nature of the multitasking operating system.
Nintendo gives consumers an alternative a little less "powerful" but incorporates some optimization tricks for the games run smoothly. One way to do this is with the ARM processor exclusively to operating system processes and dedicated DSP audio processing dedication.
GPU
The three next generation consoles have an AMD Radeon GPU. PS4 and Xbox again One have similar features, and both use eight-core graphics architecture, which supports OpenGL 4.3, OpenCL 1.2 and Direct3D 11.2.The three next generation consoles have an AMD Radeon GPU. PS4 and Xbox again One have similar features, and both use eight-core graphics architecture, which supports OpenGL 4.3, OpenCL 1.2 and Direct3D 11.2.
Both the Playstation 4 and the Xbox One have 8GB Ram memory, although there is a substantial difference between the two, the operating speed of it. In the Microsoft model works 2133MHz DDR3 while Sony chose one of 5500MHz and graphics designed specifically for graphics card is in any generation.
The result in the change of speed in trasunta Ram memory bandwidth held by each console, in which case while Sony has 176GB / s Microsoft provides 68.3 GB / s.
As expected, Xbox One has an "ace" up his sleeve, and that revising the SOC console diagram shows that Microsoft has 32MB of cache, which consist of four units of SRAM 8MB each , delivering a bandwidth of 204GB / s, and that overrides any difference.
The Wii U has no chance between these two giants, so it shows just 2GB DDR3 with a bandwidth of 12.8 GB / s. That said, Nintendo games require much less memory, so it is not needed to implement GDDR5, for example.
Graphic quality in games PS4 vs Xbox vs Wii U One
Nominally we have to say Playstation 4 has the most powerful hardware of all three consoles being compared, where Xbox One is relatively close reach and Wii U is definitely very far.Clearly Games is an improvement for PS4, is that Battlefield 4 for example, delivers a resolution of up to 1600 × 900 pixels, while Xbox One only 1280 × 720 pixels. Nevertheless, we must also think developers will need some time to get used to the system memory Xbox One, so the theme may change.
Call of Duty: Ghosts run at 1080p on each of the consoles, although Xbox One will have to scale the resolution from 720p while Playstation 4 will work natively at that resolution.
Availability and prices PS4, Wii U and Xbox One
With the lack of presentation of the Xbox One in many parts of the world until next year, the only must-buy would be the Sony console, Playstation 4 or Wii U. Currently Wii U is available for a $ 299 while the Playstation 4 will be available for $ 399, just $ 100 more than a Nintendo console.The launch price of the Xbox One is expected to be $ 499 in the U.S., but in other parts of the world may cost a little more. For many, the best bet is to buy from abroad, which would cost say $ 436 (Hong Kong).
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